Website Uverse Digital
Game Development Experts
Unity Developer (Mid–Senior)
Location: Remote (flexible hours)
Compensation: Competitive
Team: XR Development
Employment: Full-time
About us
We’re an XR development company delivering interactive experiences across devices. Our team blends strong engineering with creative polish to ship fast, de-risk complexity, and maintain high quality in real-time 3D.
What you’ll do
- Build and ship features in Unity (C#) from prototype → production → polish.
- Own performance: profiling, memory management, frame-time optimisation, asset budgets.
- Implement UI/gameplay systems and internal tools in collaboration with design/art.
- Integrate platform SDKs, analytics, IAP/ads (if applicable), and backend APIs.
- Maintain clean project structure (Addressables/scenes/prefabs) and contribute to CI/CD.
- Write testable code and give/receive constructive code reviews.
- (Optional) Help with multi-platform releases (mobile/desktop/console).
Must-have experience
- Strong Unity + C# (roughly 3–5+ years or equivalent depth).
- Shipped at least one commercial title/app or a substantial live project.
- Solid grasp of gameplay architecture, events, async patterns, and data-driven design.
- Hands-on with Unity Profiler/Memory Profiler and performance debugging.
- Git workflows (branches, PRs) and collaborative development.
- Comfortable in a remote, high-trust, product-focused team.
- Nice to have (not required)
- VR/AR: Unity XR, OpenXR, AR Foundation; shipping to Quest / Apple Vision Pro / HoloLens.
- Graphics: URP/HDRP, Shader Graph/HLSL, lightmapping, post-processing.
- DOTS/ECS, Job System/Burst for perf-critical systems.
- Networking: Netcode for GameObjects/Photon/Mirror; multiplayer patterns.
- Tooling/ops: CI (GitHub Actions/Unity Cloud Build), crash/telemetry tools.
- Platform experience: App Store / Play / Steam/consoles.
What we offer
- Remote-first, flexible hours with trust and autonomy.
- Ownership of meaningful features and creative input.
How to apply
Apply via LinkedIn Easy Apply. Please include:
- CV or LinkedIn profile
- Portfolio/GitHub (highlight your Unity work)
- 2–3 sentences on a tricky performance issue you’ve solved in Unity (tools, metrics, fix)

